I am trying to create tools for a game to learn, as well as improve my own playing experience.
The primary .NET assembly, csass.dll, that controls the client is heavily obfuscated, and I have no control over this .dll-file at all and reading it's code is very time consuming. The game also includes a mainapi.dll which handles the communication between server and client. I have full control over this assembly and I can listen to the servers responses and send my own requests, which already gives me some pretty nice functionality, however there are some limitations I'd like to work around.
csass.dll references mainapi.dll, by default mainapi does not reference csass. In csass.dll there is a class, let's call it clickHandler
, that has a public, non-static method ClickObj()
of return type void
. I want to call this method from within mainapi.dll, but I have no idea how to go about this, given that I have to leave csass.dll untouched.
Are there any feasible ways to 'retrieve' a clickHandler
object (to then call its ClickObj()
method) from within the mainapi assembly, without making any changes in csass.dll? Appreciate any and all input!