When I was running my unityGL program , I used Screen.fullScreen = true;
to enter the full screen mode.
It works, I enter fullscreen and I get the resolution same as on my desktop.
But when I run it in a Android browser, something is not right.
So I use UGUI to get the Screen.width
and Screen.height
then I find out when I open the page, text shows the resolution like I set 960X600
.
But if I enter fullScreen the resolution will change to 360X640
.
Where did the 360X640
come from, and how do I change the resolution number?
*edit
if i rotate the phone and enter fullScreen , the resolution well change to 640X360