I ended up solving this by subclassing the ChartView of my choice and overriding the existing tap gesture recognizer with my own.
Example
final class CustomChartView: BarChartView {
...
private func initialize() {
...
let tap = UITapGestureRecognizer(target: self, action: #selector(tapRecognized))
self.addGestureRecognizer(tap)
}
@objc func tapRecognized(_ recognizer: UITapGestureRecognizer) {
guard data !== nil else { return }
switch recognizer.state {
case .ended:
// Detect whether or not the touch was inside a marker that was being presented
// Otherwise, add/remove highlight as necessary
if let marker = self.marker as? BalloonMarker {
let location = recognizer.location(in: self)
if !highlighted.isEmpty && marker.rect.contains(location) {
// In my case, I created custom property 'vertex' on BalloonMarker for easy reference to get `xValue`
let xValue = self.getTransformer(forAxis: .left).valueForTouchPoint(marker.vertex).x
// Do what you need to here with tap (call function, create custom delegate and trigger it, etc)
// In my case, my chart has a marker tap delegate
// ex, something like: `markerTapDelegate?.tappedMarker()`
return
}
}
// Default tap handling
guard isHighLightPerTapEnabled else { return }
let h = getHighlightByTouchPoint(recognizer.location(in: self))
if h === nil || h == self.lastHighlighted {
lastHighlighted = nil
highlightValue(nil, callDelegate: true)
} else {
lastHighlighted = h
highlightValue(h, callDelegate: true)
}
default:
break
}
}