Here is my scene and apply light.
scene = new THREE.Scene();
defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 0.01, 100 );
// defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
scene.add( defaultCamera );
camera = defaultCamera;
var sceneInfo = sceneList[index];
var spot1 = null;
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 10, 10, 10 );
scene.add( light );
After this i am loading the .gltf
model using gltf2loader
. My model is black in Android. Does anyone have a solution? Please help