Is it possible to stitch together surfaces into a Solid3D using Eyeshot? Or must we detect coincident edges and stitch together our self by creating the Solid3D and adding edges, vertices & faces?
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1That is very difficult to do. I did do it similar but i knew the generic shape it had so what i did is it created a `Region` for each surface and extruded them toward the center into a `Solid3D` and then merge all solids one by one. This created an hollow shape inside and i didn't care about that drawback. You can if you need fill it up with an extra step. If you prefer knitting you should send a ticket to the support but if i recall it's either not accessible to us the users or very very complicated – Franck Aug 09 '18 at 13:41
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You can do a variation of this using Solid
. There is a way to do boolean operations, like Adding or Subtracting volumes of two Solids.
These functions can be used as
Solid[] differences = Solid.Difference(solidA, solidB);
Solid[] unions = Solid.Union(solidA, solidB);`
Hopefully this helps. You can also use this with mesh by converting the mesh to a solid, then do the operations as a solid. Then convert the list of solids back to meshes.

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