My question is self explainatory: is it possible to use Box2D and Box2D lights on a ios-moe build of LIBGDX? I can run it on my desktop but I get the following error when I launch on IOS:
java.lang.UnsatisfiedLinkError: No implementation found for long com.badlogic.gdx.physics.box2d.World.newWorld(float, float, boolean) (tried
My build.gradle is as follows:
project(":ios-moe") {
apply plugin: "moe"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-moe:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.box2dlights:box2dlights:$box2DLightsVersion"
}
Any ideas?