I have a GeForce GTX 660 that according to the NVIDIA site it supports OpenGL Drivers up to 4.3, now my problem is that windows sees only version 1.1 and i can't find a way to update the driver.
I've installed the latest drivers as of today 398.82 doing a regular update and a clean install with and without GeForce Experience but OpenGL still is 1.1
How can the OpenGL be forced to update to the latest version?
Please advise,
Edit OpenGL Extensions Viewer 5.1.4 Results
Renderer: GDI Generic
Vendor: Microsoft Corporation
Memory: 2048 MB
Version: 1.1.0
Shading language version: N/A
Max texture size: 1024 x 1024
Max texture coordinates: 0
Max vertex texture image units: 0
Max texture image units: 0
Max geometry texture units: 0
Max anisotropic filtering value: 0
Max number of light sources: 8
Max viewport size: 16384 x 16384
Max uniform vertex components: 0
Max uniform fragment components: 0
Max geometry uniform components: 0
Max varying vectors: 0
Max samples: 0
Max draw buffers: 0
GL Extensions: 3
\i0
GL_WIN_swap_hint
GL_EXT_paletted_texture
GL_EXT_bgra
Core features
v1.1 (100 % - 7/7)
v1.2 (12 % - 1/8)
v1.3 (0 % - 0/9)
v1.4 (0 % - 0/15)
v1.5 (0 % - 0/3)
v2.0 (0 % - 0/10)
v2.1 (0 % - 0/3)
v3.0 (0 % - 0/23)
v3.1 (0 % - 0/8)
v3.2 (0 % - 0/10)
v3.3 (0 % - 0/10)
v4.0 (0 % - 0/14)
v4.1 (0 % - 0/7)
v4.2 (0 % - 0/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)
v4.6 (0 % - 0/11)
vARB 2015 (0 % - 0/12)
OpenGL driver version check (Current: 0, Latest known: ):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.
No multitexturing support
This may cause performance loss in some applications.
No secondary color support
Some applications may not render polygon highlights correctly.
No S3TC compression support
This may cause performance loss in some applications.
No texture edge clamp support
This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)
No vertex program support
This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.
No fragment program support
This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.
No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.
No Frame buffer object support
This may break compatibility for applications using render to texture functions.
Few texture units found
This may slow down some applications using fragment programs or extensive texture mapping.
Extension verification:
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT