It's a bit of an abstract question, but I would say no.
While in general FSA does receive an action and updates the machine state in the same fashion as redux does, it still differs in one general concept, that the FSA has a finite number of states, where this is not true for redux reducer.
For most scenarios with redux you don't really know what payload the next action will contain.
Take this for example of a FSA: an elevator
Elevator has a finite number of levels. It can go to each one, or return to the default one (lobby). Everything here is tightly defined. It is possible to know each state and transition combination.
In redux, this could also be true for a filter dropdown, where user can select from a fixed list of items or reset the filtering.
However, if you are pushing a html input element value to the state, you don't really know what the user will input and each input will produce a new state. In that fashion the number of states within a redux reducer would be potentionally infinite
I would say that this would be more inline with Infinite tree automaton, which is an extension of the pattern you are looking after:
https://en.wikipedia.org/wiki/Infinite_tree_automaton