My assignment is to implement an algorithm to color a closed shape starting from a given (x,y) coordinate and "spread" via recursive calls untill it reaches the borders of the shape. So far this is what I've come up with:
private void color(int x, int y) {
g2d.draw(new Line2D.Double(x, y, x, y));
if (!robot.getPixelColor(x - 1, y).equals(Color.BLACK) &&
!robot.getPixelColor(x - 1, y).equals(Color.RED)) {
color(x - 1, y);
} else if (!robot.getPixelColor(x + 1, y).equals(Color.BLACK) &&
!robot.getPixelColor(x - 1, y).equals(Color.RED)) {
color(x + 1, y);
} else if (!robot.getPixelColor(x, y - 1).equals(Color.BLACK) &&
!robot.getPixelColor(x - 1, y).equals(Color.RED)) {
color(x, y - 1);
} else if (!robot.getPixelColor(x, y + 1).equals(Color.BLACK) &&
!robot.getPixelColor(x - 1, y).equals(Color.RED)) {
color(x, y + 1);
}
}
The Robot class' getPixelColor is the only way I found to get the color of a given pixel (as far as I know another would be getRGB, but that only works on Image objects). To my understanding this should work, as the outer lines of the shape are definitely black, and the initial x and y values come from a MouseListener, so they are inside the shape, however I get the following error:
Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError
at sun.java2d.pipe.BufferedContext.validateContext(BufferedContext.java:110)
at sun.java2d.d3d.D3DRenderer.validateContextAA(D3DRenderer.java:42)
at sun.java2d.pipe.BufferedRenderPipe$AAParallelogramPipe.fillParallelogram(BufferedRenderPipe.java:445)
at sun.java2d.pipe.PixelToParallelogramConverter.drawGeneralLine(PixelToParallelogramConverter.java:264)
at sun.java2d.pipe.PixelToParallelogramConverter.draw(PixelToParallelogramConverter.java:121)
at sun.java2d.SunGraphics2D.draw(SunGraphics2D.java:2336)
at dline.DrawingSpace.color(DrawingSpace.java:87)
at dline.DrawingSpace.color(DrawingSpace.java:93)
at dline.DrawingSpace.color(DrawingSpace.java:90)
at dline.DrawingSpace.color(DrawingSpace.java:93)
at dline.DrawingSpace.color(DrawingSpace.java:90)
(drawingSpace is a sub-class of JPanel)
The teacher did tell us that this is memory consuming, however it's supposed to be a working algorithm, so I'm doing something wrong, obviously. Any help would be much appriciated, thank you.