Each time you call setState
the build
method of your widget will be called and the visual tree gets reconstructed where needed. So, in the onChanged
handler for your DropdownButton
, save the selection in setState
and conditionally add the second DropdownButton
. Here's a working example (which may be a little rough around the edges :) ):
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String _selectedRegion;
String _selectedSecond;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Something before'),
DropdownButton<String>(
value: _selectedRegion,
items: ['Arizona', 'California']
.map((region) => DropdownMenuItem<String>(
child: Text(region), value: region))
.toList(),
onChanged: (newValue) {
setState(() {
_selectedRegion = newValue;
});
},
),
_addSecondDropdown(),
Text('Something after'),
],
),
),
);
}
Widget _addSecondDropdown() {
return _selectedRegion != null
? DropdownButton<String>(
value: _selectedSecond,
items: ['First', 'Second']
.map((region) => DropdownMenuItem<String>(
child: Text(region), value: region))
.toList(),
onChanged: (newValue) {
setState(() {
_selectedSecond = newValue;
});
})
: Container(); // Return an empty Container instead.
}
}
Luke Freeman has a great blog post about Managing visibility in Flutter if you need this in a more extensive/reusable way.