We are working on a VR collaboration app where user imports CAD files at run time. Then different users perform operations on it together. We are using Unity.
The challenges: 1. CAD files are very large. 2. Our app has desktop as well as Oculus Rift mode.
Which multiplayer approach should we follow? I heard that OculusPlatform sdk has support for generic networking also. Should we go for it, or rather choose from UNet and Photon?
Any suggestion will be greatly appreciated.