I have an issue with my application, I have a TCPListener which listen let's say on port 14000 After the application is being closed I can see on the CMD that the listener is still listening. At the second run of the application as expected I cant start the listener on the same port (14000) because it is already taken, I am changing the application port to 15000 on the second running, work wonderful and the listener is being CLOSED after the application is being shut down, I assume that on the first run, the first listener on port 14000 stays open after the app is dead, on the second run the application closed/open the listener on port 15000 very well, why is this happen? I thought maybe it is about the port 14000 I've switched the orders of the opening ports (first opened 15000) and saw that the 15000 stays open and the 14000 (on the second run) closed and open correctly, Why at the first run the listener not being closed?? The code to my server:
class Server : IDisposable
{
private const int TIMER_PERIOD = 60 * 1000; // ms
private string servePort;
private string serverIP;
byte[] DataReceived = new byte[1024];
Action<string> MssageReceiveCallback;
private bool isListening = false;
static Timer serverTimer = null;
private TcpListener _Server;
private Dictionary<int, TcpClient> clientsList = new Dictionary<int, TcpClient>();
private bool serverListening = true;
private static int ClientInstance = 0;
public Server(string _serverIP, string _serverPORT, Action<string> messageReceiveCallback)
{
serverIP = _serverIP;
servePort = _serverPORT;
MssageReceiveCallback = messageReceiveCallback;
// InitilizeServer();
}
private void InitilizeServer()
{
_Server = new TcpListener(IPAddress.Parse(serverIP), int.Parse(servePort));
// if (serverTimer == null)
// serverTimer = new Timer(new TimerCallback(OnTimerCallback), null, TIMER_PERIOD, TIMER_PERIOD);
Task.Run(() =>
{
try
{
_Server.Start();
while (_Server != null)
{
TcpClient tcpClient;
try
{
tcpClient = _Server.AcceptTcpClient();
}
catch
{
continue;
}
Task.Run(() =>
{
ClientInstance++;
int currentinstance = ClientInstance;
clientsList.Add(currentinstance, tcpClient);
try
{
while (tcpClient.Connected && serverListening)
{
if (tcpClient.GetStream().DataAvailable)
{
int actualBufferlength = tcpClient.GetStream().Read(DataReceived, 0, DataReceived.Length);
byte[] data = new byte[actualBufferlength];
Buffer.BlockCopy(DataReceived, 0, data, 0, actualBufferlength);
string asciiMessage = Encoding.ASCII.GetString(data);
MssageReceiveCallback(asciiMessage);
}
else
{
Thread.Sleep(5);
}
}
}
catch (Exception ex)
{
}
finally
{
clientsList[currentinstance].Close();
clientsList.Remove(currentinstance);
}
});
}
}
catch (Exception ex)
{
}
});
}
public void StartServer()
{
InitilizeServer();
isListening = true;
}
public void SendMessage(string msg)
{
byte[] data = ASCIIEncoding.ASCII.GetBytes(msg);
foreach (TcpClient client in clientsList.Values)
{
client.GetStream().Write(data, 0, data.Length);
}
}
public void Dispose()
{
serverListening = false;
foreach (var item in clientsList.Values)
{
if (item.Connected)
item.Close();
}
_Server.Server.Close();
}
}
UPDATE:
I've check in TCPView to see which application the listener bind to and found this:
It looks like the listener available for un exist process