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I have just started working with FOVE VR headset. I am having things working fine with Visual Studio - C#. However, I was interested to know where is the origin of the axis for all the VRs. In the other words, the eye position vector is relative to what ?

Also, what unit is the eye position values are displayed on the Debug tools. I am interested in these details since I need to align VR axis with Leap Motion axis which is a hand tracker and integrate it to use with another application.

Your help and suggestions will be appreciated.

Rodolfo DonĂ£ Hosp
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user527248
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1 Answers1

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  • The origin of the axis for all the VR headsets is between the two eyes.
  • The values displayed in the Debug tool are not eye position values, rather they are normalized unit directional vectors. So, you should be able to observe that x^2+y^2+z^2 is equal or almost equal to 1. Any values slightly above or below 1 are due to floating point precision.
Riz
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