I have just started working with FOVE VR headset. I am having things working fine with Visual Studio - C#. However, I was interested to know where is the origin of the axis for all the VRs. In the other words, the eye position vector is relative to what ?
Also, what unit is the eye position values are displayed on the Debug tools. I am interested in these details since I need to align VR axis with Leap Motion axis which is a hand tracker and integrate it to use with another application.
Your help and suggestions will be appreciated.