I'm trying to develop a Unity application on Hololens which needs to instantiate some 3D models at runtime.
I was thinking of using OneDrive to store unity AssetBundle and load when I need, simply using the local path. The problem that I'm facing is that Hololens has a different file system structure and UWP application can access only certain directories.
I've read Trouble with FilePickers in Unity Hololens development, Filepicker for Hololens: List available filepickers? and App to app interactions - File pickers.
I've understood that in order to open the OneDrive directory I need to install OneDrive App on Hololens and then register my Unity application to OneDrive's fileOpenPicker
contracts but I can't figure out how to do this.
In a common UWP application I don't need to use a precise file picker so I don't have this issue.
I don't understand how I can register my app to OneDrive's fileOpenPicker
in order to access OneDrive app directory.