I did a client server asynchro. the connection is open and the client send the server a string. but now i want to send him back something when the user click on buttonOK
I try to do a await task to send a message to my client from my server like this :
private async void buttonOk_ClickAsync(object sender, RoutedEventArgs e)
{
// Get all strokes on the InkCanvas.
IReadOnlyList<InkStroke> currentStrokes = inkCanvas.InkPresenter.StrokeContainer.GetStrokes();
Boolean flag = false;
if (currentStrokes.Count > 0)
{
Windows.Storage.StorageFolder picturesLibrary = KnownFolders.PicturesLibrary;
StorageFolder savedPicturesFolder = await picturesLibrary.CreateFolderAsync("New Pictures", CreationCollisionOption.OpenIfExists);
StorageFile imageFile = await savedPicturesFolder.CreateFileAsync("NewImage.jpg", CreationCollisionOption.ReplaceExisting);
CanvasDevice device = CanvasDevice.GetSharedDevice();
CanvasRenderTarget renderTarget = new CanvasRenderTarget(device, (int)inkCanvas.ActualWidth, (int)inkCanvas.ActualHeight, 96);
using (var ds = renderTarget.CreateDrawingSession())
{
ds.Clear(Colors.White);
ds.DrawInk(inkCanvas.InkPresenter.StrokeContainer.GetStrokes());
}
using (var fileStream = await imageFile.OpenAsync(FileAccessMode.ReadWrite))
{
await renderTarget.SaveAsync(fileStream, CanvasBitmapFileFormat.Jpeg, 1f);
}
flag = true;
}
if (flag)
{
var res = await senddata();
flag = false;
}
inkCanvas.InkPresenter.StrokeContainer.Clear();
GrdLogo.Visibility = Visibility.Visible;
GrdApp.Visibility = Visibility.Collapsed;
}
private async Task<string> senddata()
{
Stream streamOut = socket.OutputStream.AsStreamForWrite();
StreamWriter writer = new StreamWriter(streamOut);
string request = "Hello client";
await writer.WriteLineAsync(request);
await writer.FlushAsync();
return null;
}
but my server dont send and hangs on. Could someone explain me why ? thanks for your help