I want to do a Quick Test to determine if there machine can handle antialisasing and shadows, instead of after everything is running. Is there a way to do a quick performance test to see if its likely they can handle it?
Currently I have it saying on mobile don't use antialiasing, but my laptop can't handle it that well in my project.
I'd like to run a quick GPU performance test in less then 1 second to get a rough estimate of how well the GPU is going to handle and then just set the settings accordingly.
What is the suggested approach? Creating two webgl renders, and then depending on how well its performing in real time switch it over?
Dynamically turn on/off antialiasing and shadows in WebGLRenderer
Edit*
Found it wasn't to painful to use two webgl renders, adjusting back and forth depending on there FPS ended up being the slightly more messy part.