So adding an SVG to the canvas as follows:
// load the svg
fabric.loadSVGFromURL(self.currentDraggedIcon, function(objects, d) {
var iconGroup = fabric.util.groupSVGElements(objects, d);
iconGroup.set({
left: e.layerX,
top: e.layerY,
width: d.width,
height: d.height,
lockUniScaling: true,
// scaleY:self.currentObjectDesigner.scaleFactor,
// scaleX:self.currentObjectDesigner.scaleFactor,
dtype: 'UserIcon'
});
self.currentObjectDesigner.fabric.add(iconGroup);
self.currentObjectDesigner.fabric.bringToFront(iconGroup);
self.currentObjectDesigner.fabric.renderAll();
});
Later on there is a button to say change the paths colour to red inside the group, the code to do this is:
for (var i = 0; i < self.currentObjectDesigner.selectedObject._objects.length; i++) {
if (self.currentObjectDesigner.selectedObject.item(i).fill == findColor || self.currentObjectDesigner.selectedObject.item(i).fill == findColorAlt) {
self.currentObjectDesigner.selectedObject.item(i).fill = color;
}
}
self.currentObjectDesigner.selectedObject.addWithUpdate();
This works perfectly fine if the SVG has multiple paths, but when only a single path exists the _objects property doesn't exist so we are unable to perform the loop and item(i) part to set the fill on the path.
Question is: How do we now set a fill when _objects doesn't exist and the item() method doesn't exist because it's just a single path? - I.e it's not a group.