I am currently working on a Constructor Function in JavaScript - p5.js. My problem is that the mousePressed()
function doesn't execute the code in it when I am clicking in on the right spot on the canvas. Basically what I want is that a faction of the content in the cup disappears when I click the mouse on the cup. and when I hit the button I want to fill the cup as originally filled.
Here is my file:
var bierglas;
var füllung;
var xPos = 200;
var yPos = 100;
function setup() {
createCanvas(650, 450);
bierglas = new Cup();
füllung = new Content();
}
function draw() {
background(51);
füllung.show();
füllung.button();
füllung.move();
bierglas.square();
bierglas.henkel();
}
//
// This draws my cup
//
function Cup() {
this.x = xPos;
this.y = yPos;
this.width = 150;
this.height = 300;
this.square = function() {
fill(255, 150);
rect(this.x, this.y, this.width, this.height);
};
this.henkel = function() {
arc(this.x + this.width, this.y + this.height / 2, 150, 120, 0, HALF_PI);
arc(this.x + this.width, this.y + this.height / 2, 150, 120, 0, 0);
};
}
//
// This is for the mousePressed function, the content of the cup and the button
//
function Content() {
this.x = xPos;
this.y = yPos;
this.width = 150;
this.height = 300;
this.buttonX = width - width / 4;
this.buttonY = height - height / 6;
this.buttonWidth = width / 8;
this.buttonHeight = height / 6;
this.show = function() {
fill(0, 200, 200);
rect(this.x, this.y * 2, this.width, this.height - this.y);
};
this.button = function() {
fill(255, 0, 0);
rect(this.buttonX, this.buttonY, this.buttonWidth, this.buttonHeight);
};
this.move = function() {
mousePressed();
};
}
function mousePressed() {
if (
mouseX < this.x + this.width &&
mouseX > this.x &&
mouseY < this.y + (this.height - this.y) &&
mouseY > this.y
) {
this.y * 2;
console.log("Auf Bierglas getippt");
}
if (
mouseX > this.buttonX &&
mouseX < this.buttonX + this.buttonWidth &&
mouseY > this.buttonY &&
mouseY < this.buttonY + this.buttonHeight
) {
this.y = yPos;
console.log("Auf Button getippt");
}
}