I have a question about saving ink file (including ink's meta data file .gif) in uwp.
(ink means that something user drawn)
Currently, I can only save the range of ink that it's part of the inkcanvas, not full - screen inkcanvas
inkcanvas.InkPresenter.StrokeContainer.SaveAsync(outputStream);
This way only saves the ink, not inkcanvas's full-screen.
I want to show the ink and full-screen to user, so I need a ink and full-screen
Is this way possible?
Please any help! Thanks