In order to quickly save Lua tables containing large 1-dimensional arrays (the number of arrays is known however the number of elements isn't fixed. approximately 800,000 elements in each array), I planned to use Lua C binding in the following way-
#include "lua.h"
#include "lauxlib.h"
#include <stdio.h>
#include <assert.h>
static int save_table(lua_State *L) {
assert(L && lua_type(L, -1) == LUA_TTABLE);
int len, r;
void *ptr;
FILE *f;
lua_pushstring(L, "p");
lua_gettable(L, -2);
len = lua_objlen(L, -1);
ptr = lua_topointer(L, -1);
f = fopen("p.bin", "wb");
assert(f);
r = fwrite(ptr, sizeof(int), len, f);
printf("[p] wrote %d elements out of %d requested\n", r, len);
fclose(f);
lua_pop(L, 1);
lua_pushstring(L, "q");
lua_gettable(L, -2);
len = lua_objlen(L, -1);
ptr = lua_topointer(L, -1);
f = fopen("q.bin", "wb");
assert(f);
r = fwrite(ptr, sizeof(float), len, f);
printf("[q] wrote %d elements out of %d requested\n", r, len);
fclose(f);
lua_pop(L, 1);
return 1;
}
int luaopen_savetable(lua_State *L) {
static const luaL_reg Map[] = {{"save_table", save_table}, {NULL, NULL}};
luaL_register(L, "mytask", Map);
return 1;
}
Lua code is shown below-
-- sample table containg two 1-d array
my_table = {p = {11, 22, 33, 44}, q = {0.12, 0.23, 0.34, 0.45, 0.56}}
require "savetable"
mytask.save_table(my_table)
The above code produces two binary files with the wrong content. What is wrong here?
PS: I am using Lua 5.1. I am not sure if this is the fastest way of dumping large Lua tables. Suggestions are always welcome.