I am encountering a memory leak. According to the Profiler (with allocations), it happens in the createCGImage function of CIContext. I've been looking and finding similar issues here on stackoverflow, but I havent found a solution yet. I tried to wrap it in an autoreleasepool, but I still have the memory leak.
How is one meant to create a CGImage from CIContext without leaking memory in swift4?
func session(_ session: ARSession, didUpdate frame: ARFrame) {
// Only run when currentFrame is finished
guard self.currentPixelBuffer == nil else { return } // , case .normal = frame.camera.trackingState
self.currentPixelBuffer = frame.capturedImage
guard let currentPixelBuffer = self.currentPixelBuffer else {return }
let ciImage = CIImage(cvPixelBuffer: currentPixelBuffer).oriented(CGImagePropertyOrientation.init(UIDevice.current.orientation))
let cgImage: CGImage? = self.context?.createCGImage(ciImage, from: ciImage.extent)
// var cgImage: CGImage?
// autoreleasepool { [weak self] () -> () in
// cgImage = self?.context?.createCGImage(ciImage, from: ciImage.extent)
// }
guard let unwrappedCgImage = cgImage else { return }
let uiImage = UIImage.init(cgImage: unwrappedCgImage)
let visionImage = VisionImage(image: uiImage)
self.backgroundQueue.async {
self.textDetector?.detect(in: visionImage, completion: { [weak self] (features, error) in
...
P.s. here is my context declaration:
var context: CIContext? = CIContext.init(options: nil)