by using flash cs5 with a huge internal image library (over 300+ small png-files) i need more than 90seconds for each compiling action! the as code is pretty well, also my computer (quad core, 4gigs of ram). i've found out, that by exporting the files to "stage 1" (bild 1 in my screenshot) flash starts to hang around, but i don't know why...
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how to speed this process up ?
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my solution did not work:
so i've played around and ended up creating *.as-files for each single bitmap, but the speed-result is the same (maybe 10% - 15% faster than before)...
package
{
import flash.display.*;
dynamic public class MY_BITMAP_NAME extends BitmapData
{
public function MY_BITMAP_NAME(width:int = 500, height:int = 135)
{
super(width, height);
return;
}
}
}
i can not work fast enough to debug my project files :-(