I'm working on application, where small UI.Images
are displayed with small textures 32x32 pixels. It is very important to display each pixel properly.
When I'm trying to launch the application in Unity everything is perfect - Image consists of 32x32 pixels.
While deployed to Hololens, the Image has worse quality and resolution changes to 16x16 pixels.
The question is how to obtain texture displayed in 32x32 pixels quality on Hololens device?