Have you ever written simulations or randomized algorithms where you've run into trouble because of the quality of the (pseudo)-random numbers you used?
What was happening?
How did you detect / realize your prng was the problem?
Was switching PRNGs enough to fix the problem, or did you have to switch to a source of true randomness?
I'm trying to figure out what types of applications require one to worry about the quality of their source of randomness and how one realizes when this becomes a problem.