Can the following code be refactored to be more concise or more clear? I have also attached a picture below to help illustrate what I have in mind.
local playerAreaPos = {
{x = playerPos.x, y = playerPos.y - 1, z = playerPos.z}, -- NORTH
{x = playerPos.x, y = playerPos.y + 1, z = playerPos.z}, -- SOUTH
{x = playerPos.x + 1, y = playerPos.y, z = playerPos.z}, -- EAST
{x = playerPos.x - 1, y = playerPos.y, z = playerPos.z}, -- WEST
{x = playerPos.x - 1, y = playerPos.y + 1, z = playerPos.z}, -- SOUTH-WEST
{x = playerPos.x + 1, y = playerPos.y + 1, z = playerPos.z}, -- SOUTH-EAST
{x = playerPos.x - 1, y = playerPos.y - 1, z = playerPos.z}, -- NORTH-WEST
{x = playerPos.x + 1, y = playerPos.y - 1, z = playerPos.z} -- NORTH-EAST
}
local posTable = {
{x = playerPos.x, y = playerPos.y - 2, z = playerPos.z, dir = "NORTH"},
{x = playerPos.x, y = playerPos.y - 3, z = playerPos.z, dir = "NORTH"},
{x = playerPos.x, y = playerPos.y + 2, z = playerPos.z, dir = "SOUTH"},
{x = playerPos.x, y = playerPos.y + 3, z = playerPos.z, dir = "SOUTH"},
{x = playerPos.x + 2, y = playerPos.y, z = playerPos.z, dir = "EAST"},
{x = playerPos.x + 3, y = playerPos.y, z = playerPos.z, dir = "EAST"},
{x = playerPos.x - 2, y = playerPos.y, z = playerPos.z, dir = "WEST"},
{x = playerPos.x - 3, y = playerPos.y, z = playerPos.z, dir = "WEST"},
{x = playerPos.x - 2, y = playerPos.y - 2, z = playerPos.z, dir = "NORTH_WEST"},
{x = playerPos.x - 3, y = playerPos.y - 3, z = playerPos.z, dir = "NORTH_WEST"},
{x = playerPos.x + 2, y = playerPos.y - 2, z = playerPos.z, dir = "NORTH_EAST"},
{x = playerPos.x + 3, y = playerPos.y - 3, z = playerPos.z, dir = "NORTH_EAST"},
{x = playerPos.x - 2, y = playerPos.y + 2, z = playerPos.z, dir = "SOUTH_WEST"},
{x = playerPos.x - 3, y = playerPos.y + 3, z = playerPos.z, dir = "SOUTH_WEST"},
{x = playerPos.x + 2, y = playerPos.y + 2, z = playerPos.z, dir = "SOUTH_EAST"},
{x = playerPos.x + 3, y = playerPos.y + 3, z = playerPos.z, dir = "SOUTH_EAST"}
}
for i = 1, #posTable do
if targetPos == Position(posTable[i]) then
if posTable[i].dir == "NORTH_EAST" then
print("TELEPORT TO: ", playerAreaPos[8].x, playerAreaPos[8].y)
elseif posTable[i].dir == "NORTH_WEST" then
print("TELEPORT TO: ", playerAreaPos[7].x, playerAreaPos[7].y)
elseif posTable[i].dir == "NORTH" then
print("TELEPORT TO: ", playerAreaPos[1].x, playerAreaPos[1].y)
elseif posTable[i].dir == "SOUTH_WEST" then
print("TELEPORT TO: ", playerAreaPos[5].x, playerAreaPos[5].y)
elseif posTable[i].dir == "SOUTH_EAST" then
print("TELEPORT TO: ", playerAreaPos[6].x, playerAreaPos[6].y)
elseif posTable[i].dir == "SOUTH" then
print("TELEPORT TO: ", playerAreaPos[2].x, playerAreaPos[2].y)
elseif posTable[i].dir == "EAST" then
print("TELEPORT TO: ", playerAreaPos[3].x, playerAreaPos[3].y)
elseif posTable[i].dir == "WEST" then
print("TELEPORT TO: ", playerAreaPos[4].x, playerAreaPos[4].y)
end
end
end
The aim of this function is to teleport enemies from posTable to playerAreaPos while ensuring they teleport within the corresponding line, which means if they are 3 squares north from main character they will be teleported to 1 square north of main character