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I am working on a application similar to Virtual Dressing room. I want to map bones of cloth with bones of Model. I have bones of Model but unable to fetch bones from Cloth (GameObject). I have tried following things:

//go is GameObject 
go.GetComponent<SkinnedMeshRenderer>().bones;

I am using Unity3D 2017 version. And C# for programming. Also I am using kinect to capture movement. I have created 3D cloth using Blender and exported in .fbx format along with bones. Anyone please help on this. Thanks in Advance.

Jayesh Choudhary
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