I noticed that Box<T>
implements everything that T
implements and can be used transparently. For Example:
let mut x: Box<Vec<u8>> = Box::new(Vec::new());
x.push(5);
I would like to be able to do the same.
This is one use case:
Imagine I'm writing functions that operate using an axis X and an axis Y. I'm using values to change those axis that are of type numbers but belongs only to one or the other axis.
I would like my compiler to fail if I attempt to do operations with values that doesn't belong to the good axis.
Example:
let x = AxisX(5);
let y = AxisY(3);
let result = x + y; // error: incompatible types
I can do this by making a struct that will wrap the numbers:
struct AxisX(i32);
struct AxisY(i32);
But that won't give me access to all the methods that i32
provides like abs()
. Example:
x.abs() + 3 // error: abs() does not exist
// ...maybe another error because I don't implement the addition...
Another possible use case:
You can appropriate yourself a struct of another library and implement or derive anything more you would want. For example: a struct that doesn't derive Debug
could be wrapped and add the implementation for Debug.