I am currently looking into hand-pose estimation in Unity without using any expensive plugins! At the moment, I have implemented a simple hand-tracking system by extracting the contours of the hand, like the link below: https://www.youtube.com/watch?v=4QE5FcUK5ZA
However, it doesn't work brilliantly in all environments and tends to not recognise the hand when other object are in the frame (like a face!). Does anyone have any more complex algorithms for hand-pose estimation? I've looked at using neural nets but they tend to use a lot of CPU and/or GPU power, and I need this to be lightweight and not lag in Unity.
Anyone have any suggestions?