Is there an event that can be hooked on to, when a new audio object is added/removed?
I want a list similar to the Windows Volume Mixer - all the current volume objects.
I'm currently checking for new processes, then checking if they have a volume object, but the volume objects are often created after the process, not with it, so this is not a very viable solution.
Does such an event exist, that can be listened to in C#?