We have an application where we use both GDI and OpenGL to draw to the same HWND, but exclusively.
Example:
- initially we are in 2d mode, so we draw on it using GDI
- then we switch to 3d mode and we draw on it using OpenGL
- then we switch back to 2d mode and we draw on it using GDI
When switching to 3d mode, we just create an OpenGL context for that HWND and we can draw on it using OpenGL. When switching back to 2d mode, we just destroy the OpenGL context and we can draw to the HWND using GDI.
This worked very well until recently. On Windows 10, for some NVidia cards, this does not work any more if the driver is more recent than 382.05. In this case, when we delete the OpenGL context and draw on the HWND using GDI, the window still displays the last content from OpenGL.
I have checked all available pixel formats. All have the same issue.
Are we doing something wrong, or is it an NVidia bug? Do you see solutions / workarounds?
There is possibility that it is related to NVidia + Intel dual GPU setups, but there is at least one counterexample. Cards on for which we have feedback:
NOT REPRODUCED:
- GTX 980M, single GPU
- GTX 1060, single GPU
REPRODUCED:
- GTX 1060 (Forceware 397.31) + Intel HD Graphics 630
- Quadro M3000M (Forceware 387.95) + Intel HD Graphics P530
- Qudrao K110M + Intel HD 4600
- Quadro P3000 + Intel HD 630
- Quadro M4000 (Forceware 385.90), single GPU
It is not an option to draw 2d content in OpenGL or vice versa. Also, the application is very performance sensitive, such that it is not an option to draw 2d content to an offscreen GDI image in order to draw it as an OpenGL quad. It is also not an option to destroy and recreate the HWND.
Below is a sample application to reproduce the issue. By default, the application shows a blue background with some text in GDI mode. In OpenGL mode a rotating triangle is shown. Space key is used to switch between modes.
#include <windows.h>
#include <GL/gl.h>
#include <iostream>
#pragma comment( lib, "OpenGL32.lib" )
HWND s_hwnd = 0;
HDC s_hdc = 0;
HGLRC s_hglrc = 0;
bool s_quit = false;
static HGLRC createContext(HWND hwnd, HDC hdc)
{
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_GENERIC_ACCELERATED /*| PFD_DOUBLEBUFFER*/;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
int pf = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pf, &pfd);
return wglCreateContext(hdc);
}
static void display()
{
if (s_hglrc)
{
/* rotate a triangle around */
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(1.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glIndexi(1);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.8f);
glIndexi(2);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(-0.8f, -0.8f);
glIndexi(3);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(0.8f, -0.8f);
glEnd();
glFlush();
SwapBuffers(s_hdc);
}
else
{
HBRUSH brush = CreateSolidBrush(RGB(0, 0, 255));
RECT rect;
GetClientRect(s_hwnd, &rect);
FillRect(s_hdc, &rect, brush);
DeleteObject(brush);
DrawText(s_hdc, L"This is GDI", -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
GdiFlush();
}
}
static void toggle_between_GDI_and_OpenGL()
{
if (!s_hglrc)
{
s_hglrc = createContext(s_hwnd, s_hdc);
wglMakeCurrent(s_hdc, s_hglrc);
std::cout << "Renderer: " << glGetString(GL_RENDERER) << std::endl;
}
else
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(s_hglrc);
s_hglrc = 0;
}
}
LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_ERASEBKGND:
return 0;
case WM_PAINT:
display();
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_TIMER:
display();
return 0;
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
case WM_CHAR:
switch (wParam) {
case 27: /* ESC key */
s_quit = true;
break;
case ' ':
toggle_between_GDI_and_OpenGL();
PostMessage(hWnd, WM_PAINT, 0, 0);
break;
}
return 0;
case WM_CLOSE:
s_quit = true;
return 0;
case WM_QUIT:
s_quit = true;
return 0;
}
return (LONG)DefWindowProc(hWnd, uMsg, wParam, lParam);
}
static HWND CreateOpenGLWindow()
{
HWND hWnd;
WNDCLASS wc;
static HINSTANCE hInstance = 0;
/* only register the window class once - use hInstance as a flag. */
if (!hInstance) {
hInstance = GetModuleHandle(NULL);
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"OpenGL";
if (!RegisterClass(&wc)) {
MessageBox(NULL, L"RegisterClass() failed: Cannot register window class.", L"Error", MB_OK);
return NULL;
}
}
hWnd = CreateWindow(L"OpenGL", L"GDI / OpenGL switching", WS_OVERLAPPEDWINDOW |
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0, 0, 256, 256, NULL, NULL, hInstance, NULL);
if (hWnd == NULL) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
return NULL;
}
return hWnd;
}
void executeApplication()
{
s_hwnd = CreateOpenGLWindow();
if (s_hwnd == NULL)
exit(1);
s_hdc = GetDC(s_hwnd);
//toggle_between_GDI_and_OpenGL(); // initialize OpenGL
ShowWindow(s_hwnd, SW_SHOW);
UpdateWindow(s_hwnd);
SetTimer(s_hwnd, 1, 50, NULL);
while (1) {
MSG msg;
while (PeekMessage(&msg, s_hwnd, 0, 0, PM_NOREMOVE)) {
if (!s_quit && GetMessage(&msg, s_hwnd, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
goto quit;
}
}
if (s_quit)
goto quit;
}
quit:
wglMakeCurrent(NULL, NULL);
if (s_hglrc)
toggle_between_GDI_and_OpenGL(); // uninitialize OpenGL
DestroyWindow(s_hwnd);
DeleteDC(s_hdc);
}
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst, LPSTR lpszCmdLine, int nCmdShow)
{
executeApplication();
return 0;
}
int main()
{
executeApplication();
return 0;
}
Update: @Ripi2 and @datenwolf suggested that switching back to GDI is not allowed once we set a pixel format for the window that does not have PFD_SUPPORT_GDI
flag. This is an excerpt from SetPixelFormat documentation:
Setting the pixel format of a window more than once can lead to significant complications for the Window Manager and for multithread applications, so it is not allowed.
That is a strong sign that they are correct.
Update 2: I had stated that it is not an option to recreate the HWND. But after rethinking, that seems to be the easiest solution to me.
The code:
#include <windows.h>
#include <GL/gl.h>
#include <iostream>
#pragma comment( lib, "OpenGL32.lib" )
HWND s_mainWnd = 0;
HWND s_childWnd = 0;
HGLRC s_hglrc = 0;
bool s_isOpenGLMode = false;
bool s_quit = false;
static HWND CreateChildWindow(HWND hWndParent);
static HGLRC createContext(HWND hwnd, HDC hdc)
{
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_GENERIC_ACCELERATED /*| PFD_DOUBLEBUFFER*/;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
int pf = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pf, &pfd);
return wglCreateContext(hdc);
}
static void display()
{
HDC hdc = GetDC(s_childWnd);
if (s_isOpenGLMode)
{
/* rotate a triangle around */
glClear(GL_COLOR_BUFFER_BIT);
glRotatef(1.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glIndexi(1);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.8f);
glIndexi(2);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(-0.8f, -0.8f);
glIndexi(3);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex2f(0.8f, -0.8f);
glEnd();
glFlush();
SwapBuffers(hdc);
}
else
{
HBRUSH brush = CreateSolidBrush(RGB(0, 0, 255));
RECT rect;
GetClientRect(s_childWnd, &rect);
FillRect(hdc, &rect, brush);
DeleteObject(brush);
DrawText(hdc, L"This is GDI", -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
GdiFlush();
}
DeleteDC(hdc);
}
static void toggle_between_GDI_and_OpenGL()
{
if (!s_isOpenGLMode)
{
DestroyWindow(s_childWnd);
s_childWnd = CreateChildWindow(s_mainWnd);
ShowWindow(s_childWnd, SW_SHOW);
HDC hdc = GetDC(s_childWnd);
s_hglrc = createContext(s_childWnd, hdc);
wglMakeCurrent(hdc, s_hglrc);
DeleteDC(hdc);
std::cout << "Renderer: " << glGetString(GL_RENDERER) << std::endl;
RECT rect;
GetClientRect(s_childWnd, &rect);
glViewport(0, 0, max(rect.left, rect.right), max(rect.top, rect.bottom));
}
else
{
if (s_hglrc)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(s_hglrc);
s_hglrc = 0;
}
DestroyWindow(s_childWnd);
s_childWnd = CreateChildWindow(s_mainWnd);
ShowWindow(s_childWnd, SW_SHOW);
}
s_isOpenGLMode = !s_isOpenGLMode;
}
LONG WINAPI WindowProc_MainWnd(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_TIMER:
display();
return 0;
case WM_CHAR:
switch (wParam) {
case 27: /* ESC key */
s_quit = true;
break;
case ' ':
toggle_between_GDI_and_OpenGL();
PostMessage(hWnd, WM_PAINT, 0, 0);
break;
}
return 0;
case WM_CLOSE:
case WM_QUIT:
s_quit = true;
return 0;
case WM_SIZE:
if (s_childWnd)
MoveWindow(s_childWnd, 0, 0, LOWORD(lParam), HIWORD(lParam), TRUE);
break;
}
return (LONG)DefWindowProc(hWnd, uMsg, wParam, lParam);
}
LONG WINAPI WindowProc_ChildWnd(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_ERASEBKGND:
return 0;
case WM_PAINT:
display();
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
if (s_hglrc && s_isOpenGLMode)
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return 0;
}
return (LONG)DefWindowProc(hWnd, uMsg, wParam, lParam);
}
static HWND CreateMainWindow()
{
static HINSTANCE hInstance = 0;
if (!hInstance)
{
hInstance = GetModuleHandle(NULL);
WNDCLASS wc;
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.lpfnWndProc = (WNDPROC)WindowProc_MainWnd;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"MainWindow";
if (!RegisterClass(&wc)) {
MessageBox(NULL, L"RegisterClass() failed: Cannot register window class.", L"Error", MB_OK);
return NULL;
}
}
HWND hWnd = CreateWindow(L"MainWindow", L"GDI / OpenGL switching", WS_OVERLAPPEDWINDOW |
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
300, 300, 256, 256, NULL, NULL, hInstance, NULL);
if (hWnd == NULL) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
return NULL;
}
return hWnd;
}
static HWND CreateChildWindow(HWND hWndParent)
{
static HINSTANCE hInstance = 0;
/* only register the window class once - use hInstance as a flag. */
if (!hInstance)
{
hInstance = GetModuleHandle(NULL);
WNDCLASS wc;
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC)WindowProc_ChildWnd;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"ChildWindow";
if (!RegisterClass(&wc)) {
MessageBox(NULL, L"RegisterClass() failed: Cannot register window class.", L"Error", MB_OK);
return NULL;
}
}
RECT rect;
GetClientRect(hWndParent, &rect);
HWND hWnd = CreateWindow(L"ChildWindow", L"ChildWindow", WS_CHILD,
0, 0, max(rect.left, rect.right), max(rect.top, rect.bottom), hWndParent, NULL, hInstance, NULL);
if (hWnd == NULL) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
return NULL;
}
return hWnd;
}
void executeApplication()
{
s_mainWnd = CreateMainWindow();
if (s_mainWnd == NULL)
exit(1);
s_childWnd = CreateChildWindow(s_mainWnd);
//toggle_between_GDI_and_OpenGL(); // initialize OpenGL
ShowWindow(s_mainWnd, SW_SHOW);
ShowWindow(s_childWnd, SW_SHOW);
UpdateWindow(s_mainWnd);
UpdateWindow(s_childWnd);
SetTimer(s_mainWnd, 1, 50, NULL);
while (1) {
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
if (!s_quit && GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
goto quit;
}
}
if (s_quit)
goto quit;
}
quit:
if (s_hglrc)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(s_hglrc);
}
DestroyWindow(s_childWnd);
DestroyWindow(s_mainWnd);
}
int APIENTRY WinMain(HINSTANCE hCurrentInst, HINSTANCE hPreviousInst, LPSTR lpszCmdLine, int nCmdShow)
{
executeApplication();
return 0;
}
int main()
{
executeApplication();
return 0;
}