I am stuck with loading in two .obj models into two different div elements. Currently, both objects end up in the last div element, as seen here:
https://casagroupproject.github.io/template1/test.html
My code is based on this example here:
https://threejs.org/examples/?q=mul#webgl_multiple_elements
I create an array with my models stored in:
var canvas;
var scenes = [], renderer;
var scene;
//external geometries
var models = {
tent: {
obj:"./assets/Tent_Poles_01.obj",
},
campfire: {
obj:"./assets/Campfire_01.obj",
}}
init();
animate();
I then load them in a loop in init():
for( var _key in models ){
scene = new THREE.Scene();
var element = document.createElement( "div" );
element.className = "list-item";
element.innerHTML = template.replace( '$', _key);
console.log('does this work', element.innerHTML);
scene.userData.element = element.querySelector( ".scene" );
content.appendChild( element );
var camera = new THREE.PerspectiveCamera( 50, 1, 1, 10 );
camera.position.z = 2;
scene.userData.camera = camera;
var objLoader = new THREE.OBJLoader();
objLoader.load(
models[_key].obj,
function ( object ) {
scene.add( object );
console.log(object);
},
);
}
And render them here:
renderer = new THREE.WebGLRenderer( { canvas: canvas, antialias: true } );
renderer.setClearColor( 0xffffff, 1 );
renderer.setPixelRatio( window.devicePixelRatio );
Why do both models end up in the last div?