I am working with Google Cardboard through Unity on a virtual reality project in which the view slowly changes from stereoscopic VR (a slightly different image in each eye) to monoscopic VR (the same image in each eye).
I can edit the cameras in the Unity Editor, and the changes work as intended in the Game window within the Editor, but when I build the project onto an Android phone, all the user can see is the scene through the default Google Cardboard camera setup.
This seems to happen as long as "Virtual Reality Supported" checkbox in the Player Settings menu is flagged. Does anyone know why this happens and if it can be overcome?