I have an image which is not a square (m x n dimension). Also its dimensions are not to the base 2 (i.e m not = 2^k & n not = 2^k). I have dealt with this by placing the image in a larger square (the next power of two) using the following:
int width = (int)Math.ceil(Math.pow(2, Math.log(img.width)/Math.log(2)));
int height = (int)Math.ceil(Math.pow(2, Math.log(img.height)/Math.log(2)));
Depending on which yields the biggest dimension, I set the square to be drawn at the max dimension, that is:
if (img.width > img.height) {
// draw width * width square
}
if (img.height > img.width) {
// draw height * height square
}
Issue:
The quadtree now looks completely different as it is storing all the non-image nodes in the tree. This obviously affects the supposed image data (i.e. min/max depths) and the entire tree shape itself. My question is, am I doing this in an efficient way and if so, how do I not store the data that doesn't belong to the image? If it isn't the best way to draw a non-square image could someone point me in the right direction? All articles on google seem to be far too in depth for my purposes.