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I have developed multiplayer turn-based application on Node Js using socket.io and redis pub/sub.

Brief regarding my implementation are as follows:

Multiplayer turn-based game scaled over ALB using socket.io-redis adapter for redis pub-sub.

My concurrent user base is around ~0.4 Million so I need to scale redis pub-sub as that is a single node as well.

I went through below Links:

https://www.youtube.com/watch?v=6G22a5Iooqk

https://groups.google.com/forum/#!topic/redis-db/B0_fvfDWLGM

Can anyone elaborate how should I proceed for this.

nyi
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Yadav Chetan
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