I have developed multiplayer turn-based application on Node Js using socket.io and redis pub/sub.
Brief regarding my implementation are as follows:
Multiplayer turn-based game scaled over ALB using socket.io-redis adapter for redis pub-sub.
My concurrent user base is around ~0.4 Million so I need to scale redis pub-sub as that is a single node as well.
I went through below Links:
https://www.youtube.com/watch?v=6G22a5Iooqk
https://groups.google.com/forum/#!topic/redis-db/B0_fvfDWLGM
Can anyone elaborate how should I proceed for this.