0

Is there an easy way to remove the container from my ASTC 8x8 texture I have in a KTX file. I want to use ARM's astc-encoder tool to go from .astc -> .png but I only have the KTX file which is in ASTC 8x8 format

FrickeFresh
  • 1,688
  • 1
  • 19
  • 31

1 Answers1

1

I would suggest you use the KTX SDK[1] to load the container and then save off the contained images as individual ASTC files. More info in the KTX forums[2].

  1. https://github.com/KhronosGroup/KTX-Software
  2. https://forums.khronos.org/forumdisplay.php/103-KTX-file-format-for-OpenGL-OpenGL-ES-and-WebGL-textures
ahcox
  • 9,349
  • 5
  • 33
  • 38