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Can you help me pls to translate this shader into three js!

this shadertoy

it tried in this way and just get a white screen!

#ifdef GL_ES
precision mediump float;
#endif

#define F length(.5-fract(gl_FragColor.xyw*=mat3(-2,-1,2, 3,-2,1, 1,2,2)*

uniform vec2 u_resolution;

void main() {
    vec2 p = gl_FragCoord.xy / u_resolution.xy;
    gl_FragColor.xy = p*(gl_FragColor.w+.2)*.1;
    gl_FragColor = pow(min(min(F.5)),F.4))),F.3))), 7.)*25.+vec4(0,.35,.5,1);
}

pls try with this editor :

https://thebookofshaders.com/edit.php?log=180503054204

Thanks in advance =)

1 Answers1

0

Oh! Thanks @pailhead... yeah, you are right about the set the gl_FragColor at first!

it solved my issue.

Thanks for your Help =)