I have an object with a script (Defender
) attached to it. This script has a defRadius
property. Also I am spawning my object in a circle using the following code:
CircleSpawn
public class CircleSpawn : MonoBehaviour
{
public float radius, radiusLast, spin, spinLast;
public int numOfItems;
public GameObject clonedObject;
public List<GameObject> spawnedObjects;
}
CircleSpawnEditor
[CustomEditor(typeof(CircleSpawn))]
public class CircleSpawnEditor : Editor
{
public override void OnInspectorGUI ()
{
var tar = (CircleSpawn)target;
EditorGUILayout.LabelField("Radius"); // Set as required
tar.radius = EditorGUILayout.Slider(tar.radius, 0f, 100f);
EditorGUILayout.LabelField("Angle"); // Set as required
tar.spin = EditorGUILayout.Slider(tar.spin, 0f, 360f);
EditorGUILayout.LabelField("Number of Items"); // Set as required
tar.numOfItems = EditorGUILayout.IntSlider(tar.numOfItems, 0, 36);
EditorGUILayout.LabelField("Object");
tar.clonedObject = (GameObject)EditorGUILayout.ObjectField(tar.clonedObject,
typeof(GameObject), true);
float angle, angleBetween = 360.0f / tar.numOfItems;
if (tar.spawnedObjects == null)
tar.spawnedObjects = new List<GameObject>();
// Solution #1
if (tar.spawnedObjects.Count != tar.numOfItems)
{
foreach (var ob in tar.spawnedObjects)
DestroyImmediate(ob);
tar.spawnedObjects.Clear();
angle = 0f;
for (int i = 0; i < tar.numOfItems; i++)
{
var rot = Quaternion.Euler(0f, 0f, tar.spin + angle);
var localPos = rot * Vector3.right * tar.radius;
tar.spawnedObjects.Add(Instantiate(tar.clonedObject,
tar.transform.position + localPos, rot));
angle += angleBetween;
}
}
// Solutions #2 & 3
if (!Mathf.Approximately(tar.spin, tar.spinLast) ||
!Mathf.Approximately(tar.radius, tar.radiusLast))
{
tar.spinLast = tar.spin;
tar.radiusLast = tar.radius;
angle = 0f;
for (int i = 0; i < tar.numOfItems; i++)
{
var rot = Quaternion.Euler(0f, 0f, tar.spin + angle);
var localPos = rot * Vector3.right * tar.radius;
tar.spawnedObjects[i].transform.position =
tar.transform.position + localPos;
tar.spawnedObjects[i].transform.rotation = rot;
angle += angleBetween;
}
}
}
}
How can I spawn the objects replacing radius
in CircleSpawn
with the defRadius
(property of the Defender
script attached to the object to be cloned)?