Currently i'm drawing sprites for my game. I'm developing the game in unity for android. So, the question is which way out of 2 is the best: 1. Create sprite, animate it in adobe after effects and export it as PNG sequence, then make a spritesheet for importing it in unity as frame-by-frame animation. 2. Create sprite, export it by parts (legs, head e.t.c.) and then make animation by default unity animation enviroment.
I'm interested which way will take less efforts and also which one will take less hard disk space in completed APK.
My head tells me that spritesheet requires more space but am i right? Also i would be happy to hear some advices from more skilled developers.
Didn't find a good topic at stackoverflow so decided to start my own. Thanks!