I am trying to figure out what the best way to communicate between different widgets is, where the widgets are custom classes inheriting from tkinter widgets and I have several frames present (to help with layout management). Consider for example the following simple gui (written for python 3, change tkinter to Tkinter for python 2):
from tkinter import Frame,Button,Tk
class GUI(Frame):
def __init__(self, root):
Frame.__init__(self,root)
self.upper_frame=Frame(root)
self.upper_frame.pack()
self.lower_frame=Frame(root)
self.lower_frame.pack()
self.upper_btn1 = Button(self.upper_frame, text="upper button 1")
self.upper_btn2 = Button(self.upper_frame, text="upper button 2")
self.upper_btn1.grid(row=0,column=0)
self.upper_btn2.grid(row=0,column=1)
self.lower_btn = CustomButton(self.lower_frame, "lower button 3")
self.lower_btn.pack()
class CustomButton(Button):
def __init__(self,master,text):
Button.__init__(self,master,text=text)
self.configure(command=self.onClick)
def onClick(self):
print("here I want to change the text of upper button 1")
root = Tk()
my_gui = GUI(root)
root.mainloop()
The reason I put them in different frames is because I want to use different layout managers in the two different frames to create a more complicated layout. However, I want the command in lower_btn
to change properties of eg upper_btn1
.
However, I can not immediately access upper_btn1
from the instance lower_btn
of the customized class CustomButton
. The parent of lower_btn
is frame2
, and the frame2
parent is root (not the GUI instance). If I change the parent of lower_btn
to the GUI instance, ie
self.lower_btn = CustomButton(self, "lower button")
it will not be placed correctly when using pack()
. If I change the parent of frame1/frame2
to the GUI instance, ie
self.upper_frame=Frame(self)
self.upper_frame.pack()
self.lower_frame=Frame(self)
self.lower_frame.pack()
I could in principle access the upper_btn1
from lower_btn
by self.master.master.upper_btn1
, BUT then the frame1/frame2
are not placed correctly using pack()
(this I don't understand why). I can of course pass the GUI instance as separate variable, on top of master, to CustomButton
, ie something like
class CustomButton(Button):
def __init__(self,master,window,text):
Button.__init__(self,master,text=text)
self.window=window
self.configure(command=self.onClick)
def onClick(self):
self.window.upper_btn1.configure(text="new text")
and then change the construction of lower_btn
to
self.lower_btn = CustomButton(self.lower_frame,self, "lower button 3")
but is that the "correct" way of doing it?
So, what is the best way to reorganize this gui? Should I pass GUI as a separate variable on top of the master/parent argument? Should I change the master/parent of the buttons and/or the frames (and somehow fix the issues with the layout management)? Or should I make the commands of the buttons as methods of the GUI instance so they can communicate with the widgets in that GUI, although this does not really feel like object oriented programming? I can't seem to find a working object oriented design that feels "correct". Also, an explanation why pack()
does not work for frame1/frame2
if I make the GUI instance (self
) the master, would also be appreciated, as that would have been my intuitive, most object oriented, approach.
Edit: Maybe the best way is to not use frames inside frames at all, and use only grid() and then use colspan/rowspan to give the layout management more flexibility.