In C++ is it possible to define multiple methods based of the number of template parameters provided? Similar to how variadic functions work?
With functions I can do
template <class ...Args>
struct VariadicFunctionCallback {
typedef std::function<void(std::shared_ptr<Args>...)> variadic;
};
But what I want to know is if I could do something similar but to create multiple functions instead of multiple arguments
template <class ...FunctionArg>
class Example {
void Function(FunctionArg)...
}
Which would then allow me to do something like
template <>
class Example<int, float> {
void Function(int i) {
...
}
void Function(float f) {
...
}
}
And if this is possible what are the advantages over my current setup which is like
template<class EventType>
class EventHandler {
public:
void HandleEvent(const std::shared_ptr<EventType>& event) {
}
};
class ExampleEvent : public Event<ExampleEvent> {
};
class ExampleHandler : public EventHandler<ExampleHandler>, EventHandler<Events::ShutdownEvent> {
public:
void HandleEvent(const std::shared_ptr<ExampleEvent> &event);
void HandleEvent(const std::shared_ptr<Events::ShutdownEvent> &event);
};
--Edit-- I ended up with a mix if the two solutions. It is probably not the best and I will continue to play around with and improve it overtime.
template <class EventType>
class BaseEventHandler {
public:
EventIdentifier GetIdentifier() const {
return EventType::GetIdentifier();
}
virtual void HandleEvent(const std::shared_ptr<EventType> &event) = 0;
};
template<class EventType, class ...EventTypes>
class EventHandler: public BaseEventHandler<EventTypes>... {
};
Which then allows me to do
class EventListener: public EventHandler<ShutdownEvent, MousePosEvent, WindowCloseRequestEvent> {
void HandleEvent(const std::shared_ptr<ShutdownEvent> &event);
void HandleEvent(const std::shared_ptr<MousePosEvent> &event);
void HandleEvent(const std::shared_ptr<WindowCloseRequestEvent> &event);
}