I have to build synthesizer and I am using C for programing my ATmega128A. I need to record the keypads pressed and play them after some time. For keypad press I am using polling in the main.c. For playing the keypads I am using Timer1. Every time when the timer expires I am storing the keypad frequency and increment counter for it. During play, I calculate the duration firstle, then play it for that interval. When I want to play the stored song, it ticks for some time and starts to make a long sound.
Also, I want to make possible to press, record and palay simultanous keypads. Can you suggest some algorithm for this?
main.c
#include <avr/io.h>
#include <avr/interrupt.h>
#include "keypad.h"
unsigned char temp; // to get keyboard input to play a note
unsigned char option; //to choose the embedded music to play
#define DELAY 1000
int main(void)
{
DDRG = 0xff; // To send sound to BUZ speakers (BUZ is connected to PG.4)
DDRD = 0x00; // Make it input, to get corresponding key to play a note
PORTD = 0xff; // All bits are 1s, so no button is pressed in the beginning
sei(); //Set Interrupt flag as enabled in SREG register
option = no_music; //No music is played on startup, this is default mode for free playing
// This loop keeps playing forever, so the main functionality
// of the program is below
DDRB = 0xff;
DDRD = 0x00; //ready for input
while(1)
{
temp = PIND; //store keyboard input for temporary variable
//PORTB = PIND;
switch(temp)
{
case 254: { // if 1st pin of PORTD is pressed
play_note(notes5[0]); // play corresponding note from octave 5 for 200ms
break;
}
case 253: { // if 2nd pin of PORTD is pressed
play_note(notes5[1]);
break;
}
case 251: { // if 3rd pin of PORTD is pressed
play_note(notes5[2]);
break;
}
case 247: { // if 4th pin of PORTD is pressed
play_note(notes5[3]);
break;
}
case 239: { // if 5th pin of PORTD is pressed
play_note(notes5[4]);
break;
}
case 223: { // if 6th pin of PORTD is pressed
play_note(notes5[5]);
break;
}
case 191: { // if 7th pin of PORTD is pressed
play_note(notes5[6]);
break;
}
case 127: {
if(isRecordingEnabled){
disableRecording();
//toggling LED as the sign of playing the record
toggleLED();
custom_delay_ms(DELAY);
toggleLED();
custom_delay_ms(DELAY);
custom_delay_ms(DELAY);
play_record();
}else{
//toggling LED as the sign of record start
toggleLED();
enableRecording();
}
}
}
}
return 0;
}
keypad.c
#include "structs.h"
#include "play.h"
#define F_CPU 16000000UL // 16 MHz
#include <util/delay.h>
#define BUFFER_SIZE 100
struct played_note buffer[BUFFER_SIZE];
int i = 0;
int8_t isRecordingEnabled = 0;
int8_t recordIndex = 0;
int8_t pressedNote;
int8_t isPressed = 0;
int8_t isPlaying = 0;
unsigned int ms_count = 0;
#define INTERVAL 100
#define DELAY_VALUE 0xFF
ISR(TIMER1_COMPA_vect){
// every time when timer0 reaches corresponding frequency,
// invert the output signal for BUZ, so it creates reflection, which leads to sound generation
//check whether the key was pressed because
//when the recording is enabled the interrupt is working make sound
if(isPressed || isPlaying)
PORTG = ~(PORTG);
if(isRecordingEnabled){
if(PIND == DELAY_VALUE)
pressedNote = DELAY_VALUE;
if(i == 0){
buffer[i].note = pressedNote;
buffer[i].counter = 0;
i++;
}else{
if(buffer[i - 1].note == pressedNote){
//the same note is being pressed
buffer[i - 1].counter++;
}else{
buffer[i++].note = pressedNote;
buffer[i].counter = 0;
}
}
}
}
void initTimer1(){
TIMSK = (1 << OCIE1A); //Timer1 Comparator Interrupt is enabled
TCCR1B |= (1 << WGM12) | (1 << CS12); //CTC mode, prescale = 256
}
void stopTimer1(){
TIMSK &= ~(1UL << OCIE1A);
TCCR1A = 0; //stop the timer1
TIFR = (1 << OCF1A); //Clear the timer1 Comparator Match flag
}
void enableRecording(){
isRecordingEnabled = 1;
i = 0;
ms_count = 0;
initTimer1();
}
void disableRecording(){
isRecordingEnabled = 0;
stopTimer1();
}
//Timer1A
void play_note_during(unsigned int note, unsigned int duration){
OCR1A = note;
pressedNote = note;
isPressed = 1;
initTimer1();
custom_delay_ms(duration);
stopTimer1();
isPressed = 0;
}
//Timer1A
void play_note(unsigned int note){
play_note_during(note, INTERVAL);
}
void play_record(){
isPlaying = 1;
recordIndex = 0;
int duration;
while(recordIndex < i){
PORTB = buffer[return].counter << 8;
duration = INTERVAL * buffer[recordIndex].counter;
if(buffer[recordIndex].note == DELAY_VALUE)
custom_delay_ms(duration);
else
play_note_during(buffer[recordIndex].note, duration);
recordIndex++;
}
isPlaying = 0;
}
Further references can be found in the following github repository: https://github.com/bedilbek/music_simulation