I am making a simple chat system with unity using WebSocketSharp
.
ws = new WebSocket("ws://localhost:8088/Laputa");
works. I mean, with localhost, running two of this program can do what is expected to do.
but remote address (xxx.xxx.xxx.xxx), which is actually the global address of the PC where both client and server parts are running does not work.
ws = new WebSocket("ws://xxx.xxx.xxx.xxx:8088/Laputa");
doesn't works.
I checked that 8088 is not blocked by the router, and checked/disabled firewall and anti-virus software.
But nothing works!
I know that this is a network setting problem, not a coding issue.
Could you give me any advice??