I wanted to implement a spawn method of my own in NetworkManager. The code for spawning players is shown below. Can someone tell me how to implement this in NetworkManager by overriding the normal spawn function.
public void Spawn()
{
int i = 1;
foreach (Transform child in PlayerFormation)
{
var player = ObjectPooler.GetPooledObject(PLAYER_PREFAB_PATH);
player.name = "Player ("+i+")";
player.transform.SetParent(child);
player.SetActive(true);
i++;
}
i=0;
}