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I'm writing an app for the windows platform using FFmpeg and it's golang wrapper goav, but I'm having trouble understanding how to use the C pointers to gain access to the data array they point to.

I'm trying to get the data stored in the AVFrame class and use Go to write it to a file, and eventually a texture in OpenGl to make a video player with cool transitions.

I think understanding how to cast and access the C data will make coding this a lot easier.

I've stripped out all the relevant parts of the C code, the wrapper and my code, shown below:

C code - libavutil/frame.h

#include <stdint.h>

typedef struct AVFrame {
#define AV_NUM_DATA_POINTERS 8
    uint8_t *data[AV_NUM_DATA_POINTERS];
}

Golang goav wrapper - I don't really know whats going on here with the unsafe.Pointers and casting but it gives me access to the underlying C code

package avutil

/*
    #cgo pkg-config: libavutil
    #include <libavutil/frame.h>
    #include <stdlib.h>
*/
import "C"
import (
    "unsafe"
)

type Frame C.struct_AVFrame

func AvFrameAlloc() *Frame {
    return (*Frame)(unsafe.Pointer(C.av_frame_alloc()))
}

func Data(f *Frame) *uint8 {
    return (*uint8)(unsafe.Pointer((*C.uint8_t)(unsafe.Pointer(&f.data))))
}

My Golang code

package main

import "github.com/giorgisio/goav/avutil"

func main() {
    videoFrame := avutil.AvFrameAlloc()

    data := avutil.Data(videoFrame)

    fmt.Println(data) // here i want the values from data[0] to data[7], but how?
}
nevernew
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1 Answers1

3

Since the library author did not construct a slice header for you to work with you will instead need to cast the return value you get to an unsafe.Pointer and then to a uintptr this will allow you to perform pointer arithmetic on it to get elements later in memory.

Here's some example code that should run as-is on the go playground.

package main

import (
    "fmt"
    "unsafe"
)

func main() {
    nums := []uint8{1, 2, 3, 4, 5, 6, 7, 8}

    val := &nums[0] // val is the equivalent of the *uint8 the Data function returns

    ptr := unsafe.Pointer(val)

    sixthVal := (*uint8)(unsafe.Pointer(uintptr(ptr) + 5*unsafe.Sizeof(*val)))

    fmt.Println("Sixth element:", *sixthVal)
}

Of course, you will need to be very certain you know how many elements there are so that you do not access invalid memory.

Thomas
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  • Ah cool, that looks good! I have another type of list in C `typedef struct AVFormatContext { unsigned int nb_streams; AVStream **streams; }` In C it looks like it's just streams[i], but that wont work in go, so I added a function using your technique: `type Context C.struct_AVFormatContext; func (ctxt *Context) StreamsGet(i uintptr) *Stream { streams := (**Stream)(unsafe.Pointer(ctxt.streams)); return (*Stream)(unsafe.Pointer(uintptr(unsafe.Pointer(streams)) + i*unsafe.Sizeof(*streams))); }` However I'm not getting the data. Do you know how i can access these elements? – nevernew Apr 23 '18 at 15:11
  • Question continued: https://stackoverflow.com/questions/49987098/cgo-how-to-access-a-c-pointer-array-from-golang – nevernew Apr 23 '18 at 17:49