I have a cube placed at 0, 1 ,0
and once the program is started after testing I found that rigidbody's gravity is causing my cube it continuously moving around coordinates when it actually isnt moving in the program.
I could be clicking absolutely nothing and it will say its moving +-5 units. Its on a completely flat surface. I have beyond confused. http://prntscr.com/j75fed
I can confirm that it starts at 0, 0, 0
using System.Collections;
using UnityEngine;
public class TumblingCubes : MonoBehaviour
{
public float tumblingDuration = 0.2f;
void Update()
{
var dir = Vector3.zero;
if (Input.GetKey(KeyCode.UpArrow))
dir = Vector3.forward;
if (Input.GetKey(KeyCode.DownArrow))
dir = Vector3.back;
if (Input.GetKey(KeyCode.LeftArrow))
dir = Vector3.left;
if (Input.GetKey(KeyCode.RightArrow))
dir = Vector3.right;
if (dir != Vector3.zero && !isTumbling)
{
StartCoroutine(Tumble(dir));
}
var vec = transform.eulerAngles;
transform.eulerAngles = vec;
}
bool isTumbling = false;
IEnumerator Tumble(Vector3 direction)
{
var vec = transform.eulerAngles;
transform.eulerAngles = vec;
isTumbling = true;
var rotAxis = Vector3.Cross(Vector3.up, direction);
var pivot = (transform.position + Vector3.down * 0.5f) + direction * 0.5f;
var startRotation = transform.rotation;
var endRotation = Quaternion.AngleAxis(90, rotAxis) * startRotation;
var startPosition = transform.position;
var endPosition = transform.position + direction;
var rotSpeed = 90 / tumblingDuration;
var t = 0.0f;
while (t < tumblingDuration)
{
t += Time.deltaTime;
transform.RotateAround(pivot, rotAxis, rotSpeed * Time.deltaTime);
yield return null;
}
transform.rotation = endRotation;
transform.position = endPosition;
isTumbling = false;
}
}
This is the only script attachted to the cube, other than rigidbody
After disabling the script this is thee outcome,??? weird coordinates http://prntscr.com/j75htl