I am facing some issues with ODR (On Demand Resource) in Unity. When I am downloading some resources using OnDemandResourcesRequest and it's in progress,I am just killing the app by swiping it or moving to background, what I found is no progress in download.The painful situation here is ,it never resumes again.
I am testing it in iPhone 6s after downloading from TestFlight. My App is built in C# Unity.
In Objective C,there is a method in NSProgress which allows to pause,resume and cancel an active On demand resource download.But I am not finding such methods in Unity.
Reference: https://developer.apple.com/library...ptual/On_Demand_Resources_Guide/Managing.html
Can anyone help me to find a way to resume ,pause and cancel a current download in Unity (OnDemandResourcesRequest) ?