I custom my own item, which inherits from QGraphicsItem, override the mousePressEvent function, then I add it into QGraphicScene.
When I debug, I move mouse onto my item, then press down, I find that the QGraphicScene's event processing function is called first(I install a event processing filter on QGraphicScene), then mousePressEvent of my custom item is called, is this correct?
How can I made my custom item earlier receiver than QGraphicScene?