I am trying to convert an heightmap into a matrix of normals using central differencing which will later correspond to the steepness of a giving point.
I found several links with correct results but without explaining the math behind.
T
L O R
B
From this link I realised I can just do:
Vec3 normal = Vec3(2*(R-L), 2*(B-T), -4).Normalize();
The thing is that I don't know where the 2*
and -4
comes from.
In this explanation of central differencing I see that we should divide that value by 2, but I still don't know how to connect all of this.
What I really want to know is the linear algebra definition behind this. I have an heightmap, I want to measure the central differences and I want to obtain the normal vector to use later to measure the steepness.
PS: the Z-axis is the height.