I have a derived class where I want one of the functions to override its version in the base class, but have a different signature. Simple example:
#include "stdio.h"
bool use_foo = false;
class Foo {
public:
virtual int func(double x) { printf ("%f in Foo!\n", x); }
};
class Bar : public Foo {
public:
int func(short x) { printf ("%d in Bar!\n", x); }
};
int main () {
Foo* A;
if (use_foo)
A = new Foo;
else
A = new Bar;
A->func(2);
return 0;
}
The above code would call the base class copy even though A was allocated as the derived class:
> g++ test.cpp -o test -O3 && ./test
2.000000 in Foo!
Because (as far as my understanding goes) the argument can be converted to match the base class signature, and the derived class doesn't override it because of this difference (but wouldn't it hide it in that case?). If I change the base class function to have short
as argument as well, the derived class does manage to override it.
Is there a simple way to convince the call to use the correct function based on the pointer? I could add another function like this:
class Bar : public Foo {
public:
int func2(short x) { printf ("%d in Bar!\n", x); }
int func(double x) { func2(x); }
};
But then I would convert the arguments all the time (short->double->short), and this function is performance critical. Is there a better way?