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Is it possible to use some big texture to "cover" some surface mesh to achieve an effect with THREEJS like this: enter image description here

, without manual UV mapping? (I have TIN and point cloud as "surface source")

interactive demo

I need it for interactive 3D heatmap which should operate huge InSAR pointcloud dataset (I use points buffer geometry with custom displacement attribute and LUT now).

gman
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SalientBrain
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